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Thread Statistics | Show CCP posts - 32 post(s) |
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CCP Arrow
C C P C C P Alliance
508
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Posted - 2014.04.28 12:29:00 -
[1] - Quote
To elaborate a bit on the core thoughts around the UX of this window, all interactions will be very to the point and within this one window, there are no extra windows or confirmation steps. You visualize, modify, start and deliver jobs all within this same window.
Also everything will have tooltips if you need additional clarification or information about any element in the UI. CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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CCP Arrow
C C P C C P Alliance
509
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Posted - 2014.04.28 12:38:00 -
[2] - Quote
Midori Tsu wrote:CCP Arrow wrote:
Also everything will have tooltips if you need additional clarification or information about any element in the UI.
That info needs to be more obvious, not a tooltip, if want to write a number down in a spreadsheet or some other program, it would require more work than before.
The essential information will be there at all times, but things that are only needed as an additional clarification will be in a tooltip.
Give us specific examples about what information should be displayed at all times that you feel is missing. CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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CCP Arrow
C C P C C P Alliance
510
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Posted - 2014.04.28 13:16:00 -
[3] - Quote
Weaselior wrote:Looks like this one is a little light on fundamental gameplay changes. The UI looks nice, but really got to actually try it out for a little while before I can say much about how much of an improvement it is. I'm sure there will be an adjustment period but at a minimum this looks way better than the old one, so hopefully it's also easier to use as well. I am interested in what these are: "get 'workers' availability information" and "see delegation/outsourcing options" from here: http://cdn1.eveonline.com/www/newssystem/media/66065/1/SnI_TaskModel_01.pngGuessing the first is something to do with teams, but what's the second?
A Task Model is the first step of brainstorming where we start very broad term and then scope things down. This Task Model was done to allow us to explore high level concepts which we have since then iterated on quite heavily. It's there to show our methods rather than give an accurate idea of what's coming. CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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CCP Arrow
C C P C C P Alliance
510
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Posted - 2014.04.28 13:44:00 -
[4] - Quote
Just to elaborate on a few things, here is a section from the blog that judging from the feedback needs to be clarified more to the point:
Interactions should be efficient and meaningful
Any interaction in the Industry UI should be a gameplay-related decision done by the player instead of the player farming through confirmation windows and checkboxes. We wanted to strip out any unnecessary interaction unless it had specific purpose for the task at hand, whether that is changing actual input materials or output destination or simply adding more runs to a job. We added multiple ways to efficiently add count on runs (using keyboard shortcuts or direct manipulation on a value slider around the selected blueprint). Speed was another important factor and players will be able to start jobs super quickly and get instant updates on values when tinkering with job runs.
The TL;DR of this section is:
- The system will be smart, it will auto apply all need materials when you click a blueprint (don't have to drag).
- The system will automatically go to the max runs the blueprint supports if you have enough requirements, or go to the amount it can handle with the requirements you have.
- Speed was one of our BIG goals, this is much much much faster than before.
- The system persists any settings so if you click another blueprint, it goes to the same settings as the one before it.
- You will be able to re-submit past jobs with a single click.
CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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CCP Arrow
C C P C C P Alliance
523
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Posted - 2014.04.28 18:54:00 -
[5] - Quote
asteroidjas wrote:CCP Arrow wrote:Work in progress mockup for Reverse Engineering and Invention activities visualization
Inputs: lots of stacks of Mexalon blueprint: BPO of a Skiff Something on the output side: Icon of large projectile ammo Outcome: Megatron Federate Issue WTH??!?!?!?! How is that even remotely helpful?
It's a mockup for the UI layout, all the content in it is in what we call "Lorem Ipsum" state CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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CCP Arrow
C C P C C P Alliance
523
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Posted - 2014.04.28 19:00:00 -
[6] - Quote
Veldar Reku wrote:Questions:
Will this new interface remove the clickfest invention interface?
Will it be possible to simply drag&drop a BPC, press enter to have the job installed and industry window ready for next job?
Yes CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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CCP Arrow
C C P C C P Alliance
525
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Posted - 2014.04.28 21:38:00 -
[7] - Quote
asteroidjas wrote:CCP Arrow wrote:asteroidjas wrote:CCP Arrow wrote:Work in progress mockup for Reverse Engineering and Invention activities visualization
Inputs: lots of stacks of Mexalon blueprint: BPO of a Skiff Something on the output side: Icon of large projectile ammo Outcome: Megatron Federate Issue WTH??!?!?!?! How is that even remotely helpful? It's a mockup for the UI layout, all the content in it is in what we call " Lorem Ipsum" state So how is it helpful in this state? Other than to say "hey look at this shiney and tell us you think its shiney!" And you couldn't take the 2 minutes to simply place the correct TYPES of items the propper places to even remotely resemble either invention or reverse eng? This is why some ppl don't bother to give you feedback anymore, you half $%& the job, then mock the players that ask wth it is supposed to be.
Thank you, we will make sure to spend more time on having accurate information in the content within our mockups in the future. This mockup was mainly used to define layout and show what UI elements are different between Reverse Engineering and other activities. The client screenshots had more accurate content in them. CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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CCP Arrow
C C P C C P Alliance
531
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Posted - 2014.04.29 10:42:00 -
[8] - Quote
Thank you all for your feedback, I am collecting everything into a list which the team will look at and give input on regarding solutions and iterations. I will report back with the results but it might have to be after Fanfest though. CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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